![]() why not tweak the realism of the scale a bit? "AC" can do it. just seems to me LV has a superior product here. I'd hate to be an AIRPORT MANAGER having to deal with THAT kind of arrangement! LolĪnyway, not to dump on another product. the main purpose of an airport is giving airlines a place to land (primarily) SCHEDULE FLIGHTS. I was actually accused of calling it an airport simulation when in fact, "It is an airport management game." (eyeroll) Whatever you call it. After a few days, when those flights are done, you may get more from that airline. Rather, each DAY you have to review "contracts" for a handful of flights that only last a few days and you can plug them into your "schedule" anywhere you want. ![]() For anyone who doesn't know, theirs has no real scheduling of flights. ) At present, I have to concede that theirs "looks" better but gameplay-wise, SA trounces them easily, if for no other reason than the flight scheduling. p And yeah, of course it's a game but, that "other airport sim" seems to have the runway length closer to scale and I'd personally prefer to see SimAirport smoke them in this area as well. ![]() then a 240 tile runway, again the max required by any aircraft in the base game, including the B744 and A388, would be 150*240 or (deep breathe) 36,000 feet long! Lol Yeah, that's a bit overkill. LolĪnd it gets worse! If we assume that the runway width in game is the standard of 150 feet wide. But then that doesn't really work cause 100' * 240 tiles now = 24,000 feet! So then the fudging came into play to make it work / look right.ĭefinitely spent too much time on this the other night. If you imagine the largest gate required for the A388, is 90 "squares" wide/deep (just roughing it out as we're locked into blocks of ten and the A388 is just shy of an 80m wingspan) then dividing the XL gate by 3 gives 30 meters for taxiway width or about 98 feet. I actually used the gate size to arrive at the "divide by 20" value although that would make the gates ENORMOUS. imagine the taxiway is 75x75, then a 240 tile runway (longest required by base aircraft) would come out to 18,000'! On the other hand, if the runway is 150, then a 10.000' runway would be only 79 tiles long. I have no idea what the units of measure are but, your average taxiway is 75' wide (not including shoulders) and the average runway is 150' wide. The scale right now is off too but I'm guessing that's just to get things going. True, you have to buy significant land to make them but that's the case in real life too. I've tried them both and they LOOK a bit more realistic. A PA-23-250, the smallest aircraft I have in mine is 1,250 feet or 60 (62.3) tiles. That would be an average for your 744, A388, 346, etc. So for a 10,000 foot runway requirement, you would need 500 "tiles" of runway. Well, I've been tinkering with the numbers and came out to a rough compromise of taking the required length in feet and dividing by 20. ![]() Or even have an upgrade to large gate, "right click" option, as again, they have the same footprint? Speaking of gates (yeah, the ADD is kicking in now! Lol), what are the chances of adding to the small gate, the option to upgrade not only to stairs to the second level but, adding a jetway? It would certainly be more efficient than having to rip out the small gate to upgrade to the "large" gate (though it's really the same footprint as the small), rearrange flights, etc. The runway is EASILY the largest single structure on an airport and yet, a "90 tile" runway is only about the size of 4 gates. Just curious, what is the scale of the runway, "tiles?" As in, how long is a 90 tile runway in feet / meters? It seems that would be a more, "realistic" way to display length when constructing them and viewing aircraft takeoff and landing field lengths.Īlso wondering if the lengths of runways will be re-scaled in the future as they are dreadfully short right now.
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